
UX Researcher · AR/VR Interaction Designer
About Me I design sensory feedback systems that make virtual reality feel physical — thermal gloves, mid-air haptic displays, and cross-modal wearables that ask and answer: what should touch feel like in XR? My work spans hardware…
Download CV01 — Selected work
Each project is shipped end-to-end: hardware fabrication, interaction prototype, IRB-approved user study, and a peer-reviewed paper at a top HCI venue.







02 — All publications
H. Wang, Yatharth Singhal, Hyunjae Gil, Jin Ryong Kim
Yatharth Singhal, Daniel Honrales, H. Wang, Jin Ryong Kim
H. Wang, Yatharth Singhal, Hyunjae Gil, Jin Ryong Kim
Hyungki Son, H. Wang, Yatharth Singhal, Jin Ryong Kim
Yatharth Singhal, H. Wang, Hyunjae Gil, Jin Ryong Kim
Tianyu Chen, Carlos Caicedo-Narvaez, H. Wang, Mehdi Moallem, Babak Fahimi, Morgan Kiani
03 — Approach
I work end-to-end. Most projects start at a soldering iron and end with a peer-reviewed claim about how people perceive an interaction.
Literature review, competitive teardown, formative interviews.
Thermal arrays, ultrasound rigs, gloves, EMG straps + Unity / XR Toolkit interactions.
Within-subject studies, IRB protocols, mixed-methods analysis (quant + think-aloud).
Design implications, papers, deck-ready visuals for stakeholders.
05 — Contact
Open to UI/UX Research, Product Design, and XR Development roles — full-time or research-focused.
haokun.wang@utdallas.edu · LinkedIn · Google Scholar · GitHub