<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Wearable | Haokun Wang</title><link>https://wanghaokun.site/tags/wearable/</link><atom:link href="https://wanghaokun.site/tags/wearable/index.xml" rel="self" type="application/rss+xml"/><description>Wearable</description><generator>Hugo Blox Builder (https://hugoblox.com)</generator><language>en-us</language><lastBuildDate>Fri, 11 Oct 2024 00:00:00 +0000</lastBuildDate><image><url>https://wanghaokun.site/media/icon_hu_645fa481986063ef.png</url><title>Wearable</title><link>https://wanghaokun.site/tags/wearable/</link></image><item><title>Fiery Hands: Thermal-Tactile Glove for VR Object Manipulation</title><link>https://wanghaokun.site/project/fiery-hands/</link><pubDate>Fri, 11 Oct 2024 00:00:00 +0000</pubDate><guid>https://wanghaokun.site/project/fiery-hands/</guid><description>&lt;h2 id="overview">Overview&lt;/h2>
&lt;p>How do you make a virtual fire feel real on your hands? &lt;strong>Fiery Hands&lt;/strong> answers that question with a custom wearable thermal glove that delivers localized thermal &lt;em>and&lt;/em> tactile sensations to the palm and all five fingertips — without blocking the hand or preventing natural object manipulation in VR.&lt;/p>
&lt;p>Published at &lt;strong>ACM UIST 2024&lt;/strong> (the premier venue for novel interactive systems), this project represents a step change in how XR systems can deliver believable thermal touch.&lt;/p>
&lt;hr>
&lt;h2 id="the-problem">The Problem&lt;/h2>
&lt;p>Existing haptic gloves either:&lt;/p>
&lt;ul>
&lt;li>Cover the inner palm and fingertip surfaces, blocking touch and dexterity, or&lt;/li>
&lt;li>Place thermal actuators only on the back of the hand, limiting localized feedback&lt;/li>
&lt;/ul>
&lt;p>The challenge: thermal actuators are physically large (Peltier modules), slow (seconds to change temperature), and need direct skin contact. Placing enough of them to cover a hand while preserving freedom of movement seemed contradictory.&lt;/p>
&lt;p>&lt;strong>Research Question:&lt;/strong> Can we achieve the &lt;em>perception&lt;/em> of localized thermal feedback across the full hand using fewer actuators cleverly placed on non-obstructive body sites?&lt;/p>
&lt;hr>
&lt;h2 id="research-approach">Research Approach&lt;/h2>
&lt;p>We leveraged two perceptual phenomena from psychophysics:&lt;/p>
&lt;ol>
&lt;li>&lt;strong>Thermal Referral&lt;/strong> — the brain attributes a thermal sensation to a &lt;em>nearby&lt;/em> tactile stimulus site, not the actual thermal source. Heat felt elsewhere &amp;ldquo;moves&amp;rdquo; to where you&amp;rsquo;re touching.&lt;/li>
&lt;li>&lt;strong>Tactile Masking&lt;/strong> — a vibrotactile cue can suppress or redirect the perceived location of a thermal stimulus.&lt;/li>
&lt;/ol>
&lt;p>By combining strategically placed Peltier actuators on the &lt;em>outer&lt;/em> palm and back of fingers with vibrotactile motors at fingertip contact points, we could generate perceived thermal sensations &lt;em>at the fingertips&lt;/em> without physically touching them.&lt;/p>
&lt;hr>
&lt;h2 id="system-design">System Design&lt;/h2>
&lt;h3 id="hardware">Hardware&lt;/h3>
&lt;ul>
&lt;li>&lt;strong>Thermal actuators&lt;/strong>: 4 custom-fabricated Peltier modules (30 × 30 mm) mounted on the outer palm and finger dorsal surfaces&lt;/li>
&lt;li>&lt;strong>Tactile actuators&lt;/strong>: 5 coin-type LRA vibration motors placed at the inner fingertip&lt;/li>
&lt;li>&lt;strong>Controller&lt;/strong>: Arduino Mega with custom power amplifier board; Bluetooth LE to PC&lt;/li>
&lt;li>&lt;strong>Glove substrate&lt;/strong>: Thin spandex with 3D-printed actuator mounts — allows full grip&lt;/li>
&lt;/ul>
&lt;h3 id="unity-vr-integration">Unity VR Integration&lt;/h3>
&lt;ul>
&lt;li>Built in &lt;strong>Unity 2022 LTS&lt;/strong> with &lt;strong>OpenXR / XR Interaction Toolkit&lt;/strong>&lt;/li>
&lt;li>Custom C# &lt;code>HapticFeedbackManager&lt;/code> subscribes to XR physics collision events and maps contact surface temperature to actuator commands&lt;/li>
&lt;li>Real-time thermal rendering: fire = sustained warm + rhythmic vibration; ice = sustained cool + gentle pulse; metal = rapid ramp-up on contact&lt;/li>
&lt;li>Deployed on &lt;strong>Meta Quest 2&lt;/strong> via Quest Link (PC-tethered for full Peltier power budget)&lt;/li>
&lt;/ul>
&lt;hr>
&lt;h2 id="user-evaluation">User Evaluation&lt;/h2>
&lt;h3 id="study-1--thermal-localization">Study 1 — Thermal Localization&lt;/h3>
&lt;ul>
&lt;li>&lt;strong>N = 12 participants&lt;/strong>, within-subject design&lt;/li>
&lt;li>&lt;strong>Task&lt;/strong>: identify which finger perceived the thermal stimulus while only the dorsal actuators were active&lt;/li>
&lt;li>&lt;strong>Conditions&lt;/strong>: palm-only thermal, 4× Peltier positions × 3 temperature levels (warm/hot/neutral)&lt;/li>
&lt;li>&lt;strong>Measure&lt;/strong>: accuracy of localization, JND (just-noticeable difference)&lt;/li>
&lt;/ul>
&lt;h3 id="study-2--vr-interaction-plausibility">Study 2 — VR Interaction Plausibility&lt;/h3>
&lt;ul>
&lt;li>&lt;strong>N = 16 participants&lt;/strong>&lt;/li>
&lt;li>&lt;strong>Task&lt;/strong>: interact with three virtual objects (glowing coal, ice block, metal rod) and rate realism&lt;/li>
&lt;li>&lt;strong>Conditions&lt;/strong>: thermal-only, tactile-only, thermal+tactile (Fiery Hands), and no-feedback baseline&lt;/li>
&lt;li>&lt;strong>Measures&lt;/strong>: NASA-TLX, immersion subscale, perceived temperature match (7-pt Likert)&lt;/li>
&lt;/ul>
&lt;hr>
&lt;h2 id="results--key-findings">Results &amp;amp; Key Findings&lt;/h2>
&lt;ul>
&lt;li>&lt;strong>Localization accuracy: 84%&lt;/strong> — participants correctly identified the stimulated finger using only dorsal Peltier placement, validating the thermal referral strategy&lt;/li>
&lt;li>&lt;strong>Plausibility rating&lt;/strong> of thermal+tactile condition was &lt;strong>significantly higher&lt;/strong> than any single-modality condition (F(3,45)=18.4, p&amp;lt;.001, η²=0.55)&lt;/li>
&lt;li>Users reported the coal interaction as &amp;ldquo;surprisingly convincing&amp;rdquo; — qualitative themes: warmth buildup over time felt organic, not mechanical&lt;/li>
&lt;li>Power consumption reduced by &lt;strong>60%&lt;/strong> vs. placing individual Peltiers at each fingertip while achieving comparable perceptual quality&lt;/li>
&lt;/ul>
&lt;hr>
&lt;h2 id="impact">Impact&lt;/h2>
&lt;ul>
&lt;li>📄 Published: &lt;strong>ACM UIST 2024&lt;/strong> — &lt;em>Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology&lt;/em>&lt;/li>
&lt;li>DOI:
&lt;/li>
&lt;li>Inspired follow-on work on thermally-integrated wearables for extended wear XR sessions&lt;/li>
&lt;/ul></description></item><item><title>Fabric Thermal Display: Ultrasound-Heated Wearable for VR</title><link>https://wanghaokun.site/project/fabric-thermal-display/</link><pubDate>Fri, 01 Sep 2023 00:00:00 +0000</pubDate><guid>https://wanghaokun.site/project/fabric-thermal-display/</guid><description>&lt;h2 id="overview">Overview&lt;/h2>
&lt;p>Standard thermal wearables rely on Peltier thermoelectric modules — rigid, thick, and power-intensive. &lt;strong>Fabric Thermal Display&lt;/strong> takes a different approach: weave thermally-conductive materials (copper, aluminum mesh) into a fabric glove and excite them with focused ultrasonic waves. The friction heats the conductive fibers, delivering warmth through the fabric itself.&lt;/p>
&lt;p>Published at &lt;strong>IEEE ISMAR 2023&lt;/strong> (IEEE International Symposium on Mixed and Augmented Reality), this project delivers a proof-of-concept for ultrasound-driven textile thermal displays and demonstrates their use in VR object interaction scenarios.&lt;/p>
&lt;hr>
&lt;h2 id="the-problem">The Problem&lt;/h2>
&lt;p>Peltier-based thermal gloves work, but they have hard constraints:&lt;/p>
&lt;ul>
&lt;li>&lt;strong>Thickness&lt;/strong>: modules are 3–5 mm, stiff, and change the hand&amp;rsquo;s natural shape&lt;/li>
&lt;li>&lt;strong>Power&lt;/strong>: each Peltier draws 3–10 W continuously&lt;/li>
&lt;li>&lt;strong>Scalability&lt;/strong>: covering all fingers requires 5+ modules, complicated wiring, and custom PCBs&lt;/li>
&lt;/ul>
&lt;p>Could fabric itself become the thermal actuator — flexible, lightweight, and able to conform to any body shape?&lt;/p>
&lt;p>&lt;strong>Research Question:&lt;/strong> Which fabric materials respond best to 40 kHz ultrasonic excitation, and can combinations with conductive materials achieve perceptually meaningful warmth for VR?&lt;/p>
&lt;hr>
&lt;h2 id="research-approach">Research Approach&lt;/h2>
&lt;p>We started with a &lt;strong>material science study&lt;/strong> before touching user testing:&lt;/p>
&lt;ol>
&lt;li>&lt;strong>Characterization phase&lt;/strong>: apply ultrasonic energy to 5 fabric types (polyester, cotton, nylon, Lycra, carbon-fiber blend), measure temperature rise over 30 s at three amplitude levels&lt;/li>
&lt;li>&lt;strong>Composite phase&lt;/strong>: integrate the best fabric (polyester) with copper mesh and aluminum foil, compare thermal curves&lt;/li>
&lt;li>&lt;strong>Perceptual phase&lt;/strong>: user study on thermal detection and level identification with the best material combination&lt;/li>
&lt;li>&lt;strong>Application phase&lt;/strong>: integrate into a glove form factor, demonstrate VR use cases&lt;/li>
&lt;/ol>
&lt;hr>
&lt;h2 id="system-design">System Design&lt;/h2>
&lt;h3 id="ultrasound-setup">Ultrasound Setup&lt;/h3>
&lt;ul>
&lt;li>&lt;strong>Ultrasound driver&lt;/strong>: Ultrahaptics STRATOS board, 40 kHz carrier, amplitude-modulated 0–100%&lt;/li>
&lt;li>&lt;strong>Focus geometry&lt;/strong>: single focal point directed at 15 cm standoff, corresponding to palm contact zone of glove&lt;/li>
&lt;li>&lt;strong>Thermal measurement&lt;/strong>: FLIR A315 thermal camera captured surface temperature maps at 9 Hz&lt;/li>
&lt;/ul>
&lt;h3 id="fabric-samples">Fabric Samples&lt;/h3>
&lt;table>
&lt;thead>
&lt;tr>
&lt;th>Material&lt;/th>
&lt;th>Peak Temp Rise (100% amp, 30s)&lt;/th>
&lt;th>Flexibility&lt;/th>
&lt;th>Notes&lt;/th>
&lt;/tr>
&lt;/thead>
&lt;tbody>
&lt;tr>
&lt;td>Polyester&lt;/td>
&lt;td>+18.4°C&lt;/td>
&lt;td>High&lt;/td>
&lt;td>Best performance&lt;/td>
&lt;/tr>
&lt;tr>
&lt;td>Cotton&lt;/td>
&lt;td>+9.1°C&lt;/td>
&lt;td>High&lt;/td>
&lt;td>Poor — high thermal mass&lt;/td>
&lt;/tr>
&lt;tr>
&lt;td>Nylon&lt;/td>
&lt;td>+12.3°C&lt;/td>
&lt;td>Medium&lt;/td>
&lt;td>Acceptable&lt;/td>
&lt;/tr>
&lt;tr>
&lt;td>Lycra&lt;/td>
&lt;td>+7.8°C&lt;/td>
&lt;td>Very high&lt;/td>
&lt;td>Too low output&lt;/td>
&lt;/tr>
&lt;tr>
&lt;td>Carbon fiber&lt;/td>
&lt;td>+21.1°C&lt;/td>
&lt;td>Low&lt;/td>
&lt;td>Best thermal, too stiff&lt;/td>
&lt;/tr>
&lt;/tbody>
&lt;/table>
&lt;p>&lt;strong>Winner: Polyester + Aluminum&lt;/strong> — +22.6°C peak, flexible, washable&lt;/p>
&lt;h3 id="glove-design">Glove Design&lt;/h3>
&lt;ul>
&lt;li>Polyester base with 0.1 mm aluminum foil laminate on palm zone&lt;/li>
&lt;li>Total glove weight: 28 g (vs. 95 g for Peltier glove baseline)&lt;/li>
&lt;li>No wiring — ultrasound is contactless&lt;/li>
&lt;/ul>
&lt;h3 id="unity-vr-integration">Unity VR Integration&lt;/h3>
&lt;ul>
&lt;li>&lt;strong>Unity 2021 LTS&lt;/strong> + Oculus Integration SDK (Quest 2)&lt;/li>
&lt;li>Custom &lt;code>FabricHapticManager&lt;/code>: maps virtual object surface temperature to ultrasound amplitude via lookup table&lt;/li>
&lt;li>Demonstrated VR scenarios: picking up hot metal ingot, holding warm beverage, touching cold ice sculpture&lt;/li>
&lt;li>Haptic rendering loop runs at 90 Hz, matching display refresh&lt;/li>
&lt;/ul>
&lt;hr>
&lt;h2 id="user-evaluation">User Evaluation&lt;/h2>
&lt;h3 id="study-1--detection-thresholds">Study 1 — Detection Thresholds&lt;/h3>
&lt;ul>
&lt;li>&lt;strong>N = 12 participants&lt;/strong>&lt;/li>
&lt;li>&lt;strong>Task&lt;/strong>: signal detection (yes/no) across 5 amplitude levels, 2-AFC paradigm&lt;/li>
&lt;li>&lt;strong>Measure&lt;/strong>: warm detection threshold (WDT)&lt;/li>
&lt;li>&lt;strong>Result&lt;/strong>: mean WDT = 38% amplitude (≈ +7.2°C skin surface delta)&lt;/li>
&lt;/ul>
&lt;h3 id="study-2--level-identification-thermal-jnds">Study 2 — Level Identification (Thermal JNDs)&lt;/h3>
&lt;ul>
&lt;li>&lt;strong>N = 16 participants&lt;/strong>&lt;/li>
&lt;li>&lt;strong>Task&lt;/strong>: categorize warmth into 4 levels (none, low, medium, high) from ultrasound-heated glove&lt;/li>
&lt;li>&lt;strong>Condition&lt;/strong>: fabric-only vs. fabric+copper vs. fabric+aluminum&lt;/li>
&lt;li>&lt;strong>Result&lt;/strong>: fabric+aluminum achieved &lt;strong>78% accuracy&lt;/strong> for 4-level identification, significantly outperforming fabric-only (54%, p&amp;lt;.01) and fabric+copper (66%, p&amp;lt;.05)&lt;/li>
&lt;/ul>
&lt;hr>
&lt;h2 id="results--key-findings">Results &amp;amp; Key Findings&lt;/h2>
&lt;ul>
&lt;li>Polyester is the optimal base fabric for ultrasonic thermal generation among tested materials&lt;/li>
&lt;li>Aluminum lamination provides +4.2°C improvement over copper at the same power setting&lt;/li>
&lt;li>Users could reliably distinguish 4 thermal levels through the glove, meeting the threshold needed for meaningful VR thermal rendering&lt;/li>
&lt;li>No participant reported discomfort over 20-minute continuous wear sessions&lt;/li>
&lt;/ul>
&lt;hr>
&lt;h2 id="impact">Impact&lt;/h2>
&lt;ul>
&lt;li>📄 Published: &lt;strong>IEEE ISMAR 2023&lt;/strong> — &lt;em>IEEE International Symposium on Mixed and Augmented Reality&lt;/em>&lt;/li>
&lt;li>DOI:
&lt;/li>
&lt;li>The material findings fed directly into the Fiery Hands glove substrate design and the broader thermal-wearables research program at MI Lab&lt;/li>
&lt;/ul></description></item></channel></rss>