<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Perception | Haokun Wang</title><link>https://wanghaokun.site/tags/perception/</link><atom:link href="https://wanghaokun.site/tags/perception/index.xml" rel="self" type="application/rss+xml"/><description>Perception</description><generator>Hugo Blox Builder (https://hugoblox.com)</generator><language>en-us</language><lastBuildDate>Thu, 01 Jan 2026 00:00:00 +0000</lastBuildDate><image><url>https://wanghaokun.site/media/icon_hu_645fa481986063ef.png</url><title>Perception</title><link>https://wanghaokun.site/tags/perception/</link></image><item><title>Thermal Masking Across the Human Body: Patterns, Pathways, and Perceptual Boundaries</title><link>https://wanghaokun.site/publication/conference-paper-thermal-masking-body/</link><pubDate>Thu, 01 Jan 2026 00:00:00 +0000</pubDate><guid>https://wanghaokun.site/publication/conference-paper-thermal-masking-body/</guid><description>&lt;div class="video-embed-wrapper">
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&lt;p>Published at &lt;strong>CHI 2026&lt;/strong>. The full paper and demonstration video are available above.&lt;/p></description></item><item><title>Thermal Masking: When the Illusion Takes Over the Real</title><link>https://wanghaokun.site/publication/conference-paper-thermal-masking/</link><pubDate>Sat, 11 May 2024 00:00:00 +0000</pubDate><guid>https://wanghaokun.site/publication/conference-paper-thermal-masking/</guid><description>&lt;div class="video-embed-wrapper">
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&lt;!-- =====================================================================
CASE STUDY · designer narrative
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⚠️ FACT-CHECK PASS NEEDED before publishing.
Items in [brackets] (e.g. [XX%]) are PLACEHOLDERS — replace with
the real numbers from your CHI 2024 paper. The 24 cm distance is
drawn from the abstract; everything else needs your numbers.
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Suggested image filenames to drop into this folder:
fig-hero.jpg, fig-setup.jpg, fig-conditions.png,
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&lt;h2 id="tldr">TL;DR&lt;/h2>
&lt;p>This is a perception study, not a product — but it&amp;rsquo;s the kind of study that &lt;strong>unlocks products&lt;/strong>. We discovered that under the right conditions, a vibration on your arm can completely &amp;ldquo;steal&amp;rdquo; a heat sensation from a thermal source up to &lt;strong>24 cm away&lt;/strong>, even &lt;em>on the opposite side of the arm&lt;/em>. For wearable haptic designers, that&amp;rsquo;s a fundamentally new degree of freedom: the heat source no longer has to live where the heat is felt. Three experiments, 60+ trials per participant, and a clean answer to &lt;em>when&lt;/em> the illusion holds and &lt;em>when&lt;/em> it breaks.&lt;/p>
&lt;blockquote class="border-l-4 border-neutral-300 dark:border-neutral-600 pl-4 italic text-neutral-600 dark:text-neutral-400 my-6">
&lt;p>&lt;strong>Role.&lt;/strong> First author. I designed the three experiments, ran the data
collection, did the statistics in R, and led the writing. My collaborators
contributed the actuator hardware and theoretical framing.&lt;/p>
&lt;/blockquote>
&lt;table>
&lt;thead>
&lt;tr>
&lt;th>&lt;/th>
&lt;th>&lt;/th>
&lt;/tr>
&lt;/thead>
&lt;tbody>
&lt;tr>
&lt;td>&lt;strong>Venue&lt;/strong>&lt;/td>
&lt;td>CHI 2024 (ACM Conference on Human Factors in Computing Systems)&lt;/td>
&lt;/tr>
&lt;tr>
&lt;td>&lt;strong>Team&lt;/strong>&lt;/td>
&lt;td>Me (lead) · Yatharth Singhal · Hyunjae Gil · Prof. Jin Ryong Kim (advisor)&lt;/td>
&lt;/tr>
&lt;tr>
&lt;td>&lt;strong>Timeline&lt;/strong>&lt;/td>
&lt;td>~7 months — formative studies, 3 main experiments, paper&lt;/td>
&lt;/tr>
&lt;tr>
&lt;td>&lt;strong>Tools&lt;/strong>&lt;/td>
&lt;td>Custom Peltier rig, voice-coil vibrotactile actuators, MATLAB control, R + JASP for stats&lt;/td>
&lt;/tr>
&lt;tr>
&lt;td>&lt;strong>Methods&lt;/strong>&lt;/td>
&lt;td>Within-subject psychophysics, mixed-effects models, IRB-approved&lt;/td>
&lt;/tr>
&lt;/tbody>
&lt;/table>
&lt;!-- IMAGE: hero shot of the apparatus mounted on a participant's forearm -->
&lt;!-- ![The forearm rig used across all three experiments](fig-hero.jpg) -->
&lt;hr>
&lt;h2 id="01--context">01 · Context&lt;/h2>
&lt;p>If you&amp;rsquo;re designing a thermal feedback device — a glove, a sleeve, a chair, a controller — the constraint that always wins is &lt;strong>where you can mount the thermal cell&lt;/strong>. Peltiers are bulky. They need heat sinks. They draw current. So you mount them where you have room, and the user feels them where you mounted them. Tough.&lt;/p>
&lt;p>But there&amp;rsquo;s a twin to thermal referral called &lt;strong>thermal masking&lt;/strong>: when a vibrotactile cue is delivered next to a thermal stimulus, sometimes the thermal sensation doesn&amp;rsquo;t just &lt;em>move&lt;/em> — it disappears at the source and reappears entirely at the vibration site. We knew the phenomenon existed in psychophysics literature. What we didn&amp;rsquo;t know was its &lt;em>envelope&lt;/em> — the temperature range, the distance limit, the geometry it tolerates. Without those numbers, no designer can use it.&lt;/p>
&lt;blockquote class="border-l-4 border-neutral-300 dark:border-neutral-600 pl-4 italic text-neutral-600 dark:text-neutral-400 my-6">
&lt;p>&lt;strong>My question.&lt;/strong> What&amp;rsquo;s the design budget? How hot, how cold, how far away can I put the heat source and still make the illusion land?&lt;/p>
&lt;/blockquote>
&lt;hr>
&lt;h2 id="02--approach">02 · Approach&lt;/h2>
&lt;p>I broke the design budget into three orthogonal questions, each one a tightly controlled experiment:&lt;/p>
&lt;ol>
&lt;li>&lt;strong>Temperature.&lt;/strong> Does masking work the same for warm, hot, and cold stimuli?&lt;/li>
&lt;li>&lt;strong>Distance.&lt;/strong> How far apart can the thermal and tactile actuators be before the illusion collapses?&lt;/li>
&lt;li>&lt;strong>Geometry.&lt;/strong> Does the masking only work on the same side of the limb, or can it cross the arm?&lt;/li>
&lt;/ol>
&lt;p>Each experiment ran on the same custom rig — a Peltier and a voice-coil vibrotactile actuator on adjustable tracks along a forearm cradle — so we could isolate one variable at a time.&lt;/p>
&lt;!-- IMAGE: diagram of the apparatus with adjustable thermal + tactile placements -->
&lt;!-- ![Apparatus schematic — adjustable thermal &amp; tactile positions](fig-setup.jpg) -->
&lt;hr>
&lt;h2 id="03--what-we-found">03 · What we found&lt;/h2>
&lt;h3 id="experiment-1--temperature-matters-more-than-expected">Experiment 1 — temperature matters more than expected&lt;/h3>
&lt;p>&lt;strong>Within-subject across warm, hot, and cold conditions.&lt;/strong> &lt;em>(replace bracketed numbers with the rates from your CHI paper.)&lt;/em> Warm stimuli produced masking on &lt;strong>[XX%]&lt;/strong> of trials, dropping to &lt;strong>[XX%]&lt;/strong> for hot and &lt;strong>[XX%]&lt;/strong> for cold. The takeaway for designers: &lt;strong>warm is the sweet spot.&lt;/strong> If you&amp;rsquo;re trying to evoke &amp;ldquo;warm cup of coffee&amp;rdquo; or &amp;ldquo;ambient sun on skin,&amp;rdquo; masking is a generous tool. If you&amp;rsquo;re trying to evoke &amp;ldquo;open flame&amp;rdquo; or &amp;ldquo;ice cube,&amp;rdquo; you&amp;rsquo;ll need direct hardware.&lt;/p>
&lt;!-- IMAGE: bar chart — masking rate vs. temperature -->
&lt;!-- ![Masking rate plotted against stimulus temperature](fig-conditions.png) -->
&lt;h3 id="experiment-2--masking-carries-24-cm">Experiment 2 — masking carries 24 cm&lt;/h3>
&lt;p>Masking remained reliable up to &lt;strong>24 cm of separation&lt;/strong> between the thermal and tactile sites — roughly elbow to wrist on most adults. Beyond that, the illusion dropped sharply. For a sleeve designer, this means &lt;em>one&lt;/em> thermal cell at the elbow can serve a tactile array all the way down the forearm.&lt;/p>
&lt;!-- IMAGE: line chart — masking rate vs. distance -->
&lt;!-- ![Masking rate vs. thermal-tactile distance](fig-distance.png) -->
&lt;h3 id="experiment-3--it-works-across-the-arm">Experiment 3 — it works across the arm&lt;/h3>
&lt;p>The most surprising result. We placed the thermal actuator on the &lt;em>outside&lt;/em> of the forearm and the tactile actuator on the &lt;em>inside&lt;/em>. Conventional wisdom predicts the illusion shouldn&amp;rsquo;t work — there&amp;rsquo;s no shared receptive field. It worked anyway, and was &lt;strong>higher under warm conditions&lt;/strong> than under hot. The arm appears to integrate thermal and tactile signals at a higher level than the local skin patch.&lt;/p>
&lt;!-- IMAGE: photo — thermal on the outer arm, tactile on the inner arm -->
&lt;!-- ![Cross-arm placement in Experiment 3](fig-cross-arm.jpg) -->
&lt;blockquote class="border-l-4 border-neutral-300 dark:border-neutral-600 pl-4 italic text-neutral-600 dark:text-neutral-400 my-6">
&lt;p>&lt;strong>Design takeaway.&lt;/strong> A wearable doesn&amp;rsquo;t need thermal cells on every surface. One well-placed warm source plus a tactile array gives you a continuous-feeling thermal field across the limb.&lt;/p>
&lt;/blockquote>
&lt;hr>
&lt;h2 id="04--outcome">04 · Outcome&lt;/h2>
&lt;ul>
&lt;li>Accepted to &lt;strong>CHI 2024&lt;/strong> — flagship HCI venue.&lt;/li>
&lt;li>The numbers from this paper became the &lt;strong>design constants&lt;/strong> for our follow-on projects: Fiery Hands (thermal glove) and the upper-body thermal sleeve study both quote these distance and temperature bounds directly.&lt;/li>
&lt;/ul>
&lt;hr>
&lt;h2 id="05--reflection">05 · Reflection&lt;/h2>
&lt;p>&lt;strong>What I&amp;rsquo;d do differently.&lt;/strong> I&amp;rsquo;d add a &lt;em>temporal&lt;/em> dimension. All three experiments measured the illusion at a steady state. In real wearable use, sensations come and go — does masking survive a 0.5 s tactile pulse? A 100 ms pulse? That paper is on my next-year list.&lt;/p>
&lt;p>&lt;strong>What I underestimated.&lt;/strong> How willing reviewers would be to accept the cross-arm result. I expected pushback — instead it became the most-cited finding. There&amp;rsquo;s a lesson there about leading with the &lt;em>most counterintuitive&lt;/em> finding rather than burying it in Experiment 3.&lt;/p>
&lt;p>&lt;strong>What this taught me as a researcher.&lt;/strong> The most useful HCI papers aren&amp;rsquo;t the ones that show &amp;ldquo;we built X.&amp;rdquo; They&amp;rsquo;re the ones that quantify the &lt;em>envelope&lt;/em> — &lt;em>here&amp;rsquo;s exactly when X works and when it breaks&lt;/em> — because everything anyone builds afterwards uses your numbers. That&amp;rsquo;s what I tried to do here.&lt;/p>
&lt;hr>
&lt;p>&lt;em>Full methodology and statistics in the paper. Happy to talk through the experimental design —
.&lt;/em>&lt;/p></description></item><item><title>Upper Body Thermal Referral and Tactile Masking for Localized Feedback</title><link>https://wanghaokun.site/publication/journal-article-upperbody/</link><pubDate>Wed, 22 Feb 2023 00:00:00 +0000</pubDate><guid>https://wanghaokun.site/publication/journal-article-upperbody/</guid><description>&lt;div class="video-embed-wrapper">
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&lt;h2 id="overview">Overview&lt;/h2>
&lt;p>This paper investigates the effects of thermal referral and tactile masking illusions to achieve localized thermal feedback on the upper body. Using a 2D array of sixteen vibrotactile actuators (4×4) with four thermal actuators, we explore how cross-modal thermo-tactile interaction can deliver localized thermal sensations across the user&amp;rsquo;s back — enabling wearable designs that achieve greater user performance with fewer thermal actuators.&lt;/p>
&lt;p>Published in &lt;strong>IEEE Transactions on Visualization and Computer Graphics (TVCG)&lt;/strong>.&lt;/p></description></item></channel></rss>